8/14/2023 0 Comments Wow spell queue scriptBoss/Script: Remove Hex Lord Malacrass wrong equipment from the script and use the one from the DB DB/Quest: Convert & update support for 'Cuergo's Gold' to SAI DB/Quest: Convert & update support for 'When the Cows Come Home' to SAI DB/Quest: Convert & update support for 'Mark V is Alive!' to SAI Scripts/Ulduar: Fix Flame Leviathan movement Core/PacketIO: Fixed the problem of not displaying random properties of equipment when inspecting other player equipment. DB/SAI: Remove excess event flags from timed action lists DB/SAI: Fix typos in two timed action lists DB/Quest: Fix some targets for the quest When the Cows Come Home DB/SAI: Remove useless event params for linked events Core/Networking: Switch to intrusive variant of MPSC queue to halve the number of memory allocations for packet sending Core/PacketIO: Create BankHandler & update bank opcodes to new packet class Scripts/Trial Of The Crusader: Fixed Anub'arak Pursuing Spikes movement Scripts/Pet: Fixed Mirror Image trying attacking invalid targets DB/SAI: Convert & update support for Forest Frog to SAI Scripts/Ulduar: Fixed XT002 Heart health regeneration DB: Eva Sarkhoff and Doctor Theolen Krastinov, the Butcher Scripts/BloodFurnace: Fixed Broggok stopping work after wipe Core/Player: Wait for correct transaction on character creation Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low Core/DBLayer: Implement async transaction completion callbacks DB/Creature: Add missing emote to Dragonflayer Forge Master in heroic mode Core/Units: flight and hover checks will now consider movement template data as well as manually set flight states Core/Misc: Fix static analysis issues reported by Coverity Scan Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight Bloodbolt Tools/MMAPs: Output the time spent in a human readable format Scripts/Naxxramas: Noth the Plaguebringer improvements * Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2 rename parameters in scripts according parent methods remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget) now caster/target is WorldObject instead of Unit * Core/AI: refactor SpellHit and SpellHitTarget. Scripts/Naxxramas: Fix Kel'thuzad evade mode when he dies Scripts/ShadowfangKeep: Fixed a crash in spellscript Core/Spells: Prevent manual cancelling of channelled spells that have SPELL_ATTR0_CANT_CANCEL
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